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| @Override public void init() { float[] vertices = new float[]{ -0.5f, 0.5f, 0.5f, -0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f, 0.5f, 0.5f, 0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, -0.5f, -0.5f, -0.5f, 0.5f, -0.5f, -0.5f,
-0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f,
0.5f, 0.5f, 0.5f, 0.5f, -0.5f, 0.5f,
-0.5f, 0.5f, 0.5f, -0.5f, -0.5f, 0.5f,
-0.5f, -0.5f, -0.5f, 0.5f, -0.5f, -0.5f, -0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f, }; float[] textCoords = new float[]{ 0.0f, 0.0f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f,
0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.5f, 0.5f, 0.5f,
0.0f, 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.5f, 1.0f,
0.0f, 0.0f, 0.0f, 0.5f,
0.5f, 0.0f, 0.5f, 0.5f,
0.5f, 0.0f, 1.0f, 0.0f, 0.5f, 0.5f, 1.0f, 0.5f, }; int[] indices = new int[]{ 0, 1, 3, 3, 1, 2, 8, 10, 11, 9, 8, 11, 12, 13, 7, 5, 12, 7, 14, 15, 6, 4, 14, 6, 16, 18, 19, 17, 16, 19, 4, 6, 7, 5, 4, 7, }; Texture texture = new Texture("src/main/resources/cube.png"); Mesh mesh = new Mesh(vertices, textCoords, indices, texture); entity = new Entity(mesh); entity.setPosition(0, 0, -2); Engine.scene.addEntity(entity); }
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