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| [imports ...]
public class TestLogic implements ILogic { float[] vertices;
@Override public void init() { vertices = new float[]{ 0.0f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f };
FloatBuffer verticesBuffer = MemoryUtil.memAllocFloat(vertices.length); verticesBuffer.put(vertices).flip(); vaoId = glGenVertexArrays(); glBindVertexArray(vaoId); vboId = glGenBuffers(); glBindBuffer(GL_ARRAY_BUFFER, vboId); glBufferData(GL_ARRAY_BUFFER, verticesBuffer, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); MemoryUtil.memFree(verticesBuffer); }
int vaoId; int vboId;
@Override public void render() {
Render.shaderProgram.bind();
glBindVertexArray(vaoId);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(0);
Render.shaderProgram.unbind(); }
@Override public void input() { if (Window.isKeyPressed(GLFW.GLFW_KEY_SPACE)) System.out.println("Space is pressed"); }
@Override public void cleanup() {
glDisableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0); glDeleteBuffers(vboId);
glBindVertexArray(0); glDeleteVertexArrays(vaoId); } }
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